DB/CinematicCamera: Difference between revisions

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__TOC__
This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.
This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.


==0.5.3.3368==
==Classic==
===0.5.3.3368===
====Struct====
  struct CinematicCameraRec {
  struct CinematicCameraRec {
   uint32_t m_ID;
   uint32_t m_ID;
Line 11: Line 14:
   float m_originFacing;
   float m_originFacing;
  };
  };
==Structure==
 
==Wrath==
===3.0.2.895===
====Table====
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
|-  
|-  
Line 34: Line 40:
|}
|}


==6.0.1.18179==
===3.3.5.12340===
====Table====
{| style="background:#FCFCFC; color:black"
|-
! width="80" | Column
! width="180 " | Field
! width="80" | Type
! width="500" | Notes
|-
| 1  || ID || Integer ||
|-
| 2  || Filepath || String || Which camera is used?
|- style="background:#F0F8FF;"
| 3 || [[SoundEntries.dbc|Voiceover]] || iRefID || Not set for PalantirOfAzora and Scry_cam.
|-
| 4  || X || Float || The coordinates define the end-point, not the start.
|-
| 5  || Y || Float ||
|-
| 6  || Z || Float ||
|-
| 7  || Rotation || Float ||
|}
 
 
==Warlords==
===6.0.1.18179===
====Struct====
  struct CinematicCameraRec {
  struct CinematicCameraRec {
   uint32_t m_ID;
   uint32_t m_ID;
Line 42: Line 75:
   float m_originFacing;
   float m_originFacing;
  };
  };
==6.0.?????==
 
struct CinematicCameraRec {
[[Category:DBC]]
  uint32_t m_ID;
[[Category:DBC_WotLK]][[Category:3.0.2.8905]][[Category:3.3.5.12340]]
  {{Template:Type/foreign_key|table=FileData}} m_model;
  {{Template:Type/foreign_key|table=SoundEntries}} m_soundID;
  float m_origin[3];
  float m_originFacing;
};
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 02:45, 14 July 2016

This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.

Classic

0.5.3.3368

Struct

struct CinematicCameraRec {
  uint32_t m_ID;
  stringref m_model;
  uint32_t m_soundID;
  float m_originX;
  float m_originY;
  float m_originZ;
  float m_originFacing;
};

Wrath

3.0.2.895

Table

Column Field Type Notes
1 ID Integer
2 Filepath String Which camera is used?
3 Voiceover iRefID Not set for PalantirOfAzora and Scry_cam.
4 X Float The coordinates define the end-point, not the start.
5 Y Float
6 Z Float
7 Rotation Float

3.3.5.12340

Table

Column Field Type Notes
1 ID Integer
2 Filepath String Which camera is used?
3 Voiceover iRefID Not set for PalantirOfAzora and Scry_cam.
4 X Float The coordinates define the end-point, not the start.
5 Y Float
6 Z Float
7 Rotation Float


Warlords

6.0.1.18179

Struct

struct CinematicCameraRec {
  uint32_t m_ID;
  stringref m_model;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_soundID;
  float m_origin[3];
  float m_originFacing;
};