DB/CinematicCamera: Difference between revisions
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__TOC__ | |||
This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used. | This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used. | ||
==0.5.3.3368== | ==Classic== | ||
===0.5.3.3368=== | |||
====Struct==== | |||
struct CinematicCameraRec { | struct CinematicCameraRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
Line 11: | Line 14: | ||
float m_originFacing; | float m_originFacing; | ||
}; | }; | ||
== | |||
==Wrath== | |||
===3.0.2.895=== | |||
====Table==== | |||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" | ||
|- | |- | ||
Line 34: | Line 40: | ||
|} | |} | ||
==6.0.1.18179== | ===3.3.5.12340=== | ||
====Table==== | |||
{| style="background:#FCFCFC; color:black" | |||
|- | |||
! width="80" | Column | |||
! width="180 " | Field | |||
! width="80" | Type | |||
! width="500" | Notes | |||
|- | |||
| 1 || ID || Integer || | |||
|- | |||
| 2 || Filepath || String || Which camera is used? | |||
|- style="background:#F0F8FF;" | |||
| 3 || [[SoundEntries.dbc|Voiceover]] || iRefID || Not set for PalantirOfAzora and Scry_cam. | |||
|- | |||
| 4 || X || Float || The coordinates define the end-point, not the start. | |||
|- | |||
| 5 || Y || Float || | |||
|- | |||
| 6 || Z || Float || | |||
|- | |||
| 7 || Rotation || Float || | |||
|} | |||
==Warlords== | |||
===6.0.1.18179=== | |||
====Struct==== | |||
struct CinematicCameraRec { | struct CinematicCameraRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
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float m_originFacing; | float m_originFacing; | ||
}; | }; | ||
[[Category:DBC]] | |||
[[Category:DBC_WotLK]][[Category:3.0.2.8905]][[Category:3.3.5.12340]] | |||
[[Category: | |||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 02:45, 14 July 2016
This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.
Classic
0.5.3.3368
Struct
struct CinematicCameraRec { uint32_t m_ID; stringrefⁱ m_model; uint32_t m_soundID; float m_originX; float m_originY; float m_originZ; float m_originFacing; };
Wrath
3.0.2.895
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Filepath | String | Which camera is used? |
3 | Voiceover | iRefID | Not set for PalantirOfAzora and Scry_cam. |
4 | X | Float | The coordinates define the end-point, not the start. |
5 | Y | Float | |
6 | Z | Float | |
7 | Rotation | Float |
3.3.5.12340
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Filepath | String | Which camera is used? |
3 | Voiceover | iRefID | Not set for PalantirOfAzora and Scry_cam. |
4 | X | Float | The coordinates define the end-point, not the start. |
5 | Y | Float | |
6 | Z | Float | |
7 | Rotation | Float |
Warlords
6.0.1.18179
Struct
struct CinematicCameraRec { uint32_t m_ID; stringrefⁱ m_model; foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_soundID; float m_origin[3]; float m_originFacing; };