DB/CharacterFacialHairStyles: Difference between revisions

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__TOC__
CharacterFacialHairStyles is used for all the different kind of facial changes you can do on your character. This is not limited to hair styles, as night elf female markings, and troll tusks are included in here. I imagine the last customization feature on the character select screen uses this DBC.  
CharacterFacialHairStyles is used for all the different kind of facial changes you can do on your character. This is not limited to hair styles, as night elf female markings, and troll tusks are included in here. I imagine the last customization feature on the character select screen uses this DBC.  


==0.5.3.3368==
==Classic==
===0.5.3.3368===
====Struct====
  struct CharacterFacialHairStylesRec {
  struct CharacterFacialHairStylesRec {
   uint32_t m_RaceID;
   uint32_t m_RaceID;
Line 11: Line 14:
   uint32_t m_generatedID;
   uint32_t m_generatedID;
  };
  };
==Structure==
==Wrath==
===3.0.2.8905===
====Table====
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
|-  
|-  
Line 42: Line 47:
|}
|}


==6.0.1.18179==
===3.3.5.12340===
====Table====
{| style="background:#FCFCFC; color:black"
|-
! width="80" | Column
! width="180" | Field
! width="80" | Type
! width="500" | Notes
|- style="background:#F0F8FF;"
| 1 || [[ChrRaces.dbc|Race]] || iRefID ||
|-
| 2 || Gender || Integer || 0 = Male, 1 = Female
|-
| 3 || SpecificID || Integer || This ID is unique per gender, per race .
|- style="background:#FEE8D6;"
| 4 || Unknown || Integer || 2.* only.
|- style="background:#FEE8D6;"
| 5 || Unknown || Integer || 2.* only.
|- style="background:#FEE8D6;"
| 6 || Unknown || Integer || 2.* only.
|-
| 4 || GeosetId_1 || Integer || group 1 -- This is the small part of [[M2/.skin#Mesh_part_ID|Geoset identificator]]. Determines mixing of different facial elements, on Night Elves this is chin hair.
|-
| 5 || GeosetId_2 || Integer || group 3 -- ... on Night Elves, this contols eyebrows
|-
| 6 || GeosetId_3 || Integer || group 2 -- ... on Night Elves, this controls mustache
|-
| 7 || GeosetId_4 || Integer || group 16
|-
| 8 || GeosetId_5 || Integer || group 17 -- small\big ears for BloodElves( geo 701,702).
|}
 
==Warlords==
===6.0.1.18179===
====Struct====
  struct CharacterFacialHairStylesRec {
  struct CharacterFacialHairStylesRec {
   uint8_t padding_0[4];
   uint8_t padding_0[4];
Line 50: Line 89:
   uint32_t m_Geoset[5]; // 100, 300, 200, 1600, 1700
   uint32_t m_Geoset[5]; // 100, 300, 200, 1600, 1700
  };
  };
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]
[[Category:DBC]]
[[Category:DBC_WotLK]][[Category:3.0.2.8905]][[Category:3.3.5.12340]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 20:26, 13 July 2016

CharacterFacialHairStyles is used for all the different kind of facial changes you can do on your character. This is not limited to hair styles, as night elf female markings, and troll tusks are included in here. I imagine the last customization feature on the character select screen uses this DBC.

Classic

0.5.3.3368

Struct

struct CharacterFacialHairStylesRec {
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_VariationID;
  uint32_t m_BeardGeoset;
  uint32_t m_MoustacheGeoset;
  uint32_t m_SideburnGeoset;
  uint32_t m_generatedID;
};

Wrath

3.0.2.8905

Table

Column Field Type Notes
1 Race iRefID
2 Gender Integer 0 = Male, 1 = Female
3 SpecificID Integer This ID is unique per gender, per race .
4 Unknown Integer 2.* only.
5 Unknown Integer 2.* only.
6 Unknown Integer 2.* only.
4 GeosetId_1 Integer group 1 -- This is the small part of Geoset identificator. Determines mixing of different facial elements, on Night Elves this is chin hair.
5 GeosetId_2 Integer group 3 -- ... on Night Elves, this contols eyebrows
6 GeosetId_3 Integer group 2 -- ... on Night Elves, this controls mustache
7 GeosetId_4 Integer group 16
8 GeosetId_5 Integer group 17 -- small\big ears for BloodElves( geo 701,702).

3.3.5.12340

Table

Column Field Type Notes
1 Race iRefID
2 Gender Integer 0 = Male, 1 = Female
3 SpecificID Integer This ID is unique per gender, per race .
4 Unknown Integer 2.* only.
5 Unknown Integer 2.* only.
6 Unknown Integer 2.* only.
4 GeosetId_1 Integer group 1 -- This is the small part of Geoset identificator. Determines mixing of different facial elements, on Night Elves this is chin hair.
5 GeosetId_2 Integer group 3 -- ... on Night Elves, this contols eyebrows
6 GeosetId_3 Integer group 2 -- ... on Night Elves, this controls mustache
7 GeosetId_4 Integer group 16
8 GeosetId_5 Integer group 17 -- small\big ears for BloodElves( geo 701,702).

Warlords

6.0.1.18179

Struct

struct CharacterFacialHairStylesRec {
  uint8_t padding_0[4];
  uint32_t m_raceID;
  uint32_t m_sexID;
  uint32_t m_VariationID;
  uint32_t m_Geoset[5]; // 100, 300, 200, 1600, 1700
};