DB/CharacterFacialHairStyles: Difference between revisions
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m (Marlamin moved page CharacterFacialHairStyles.dbc to DB/CharacterFacialHairStyles) |
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Revision as of 00:23, 13 February 2016
CharacterFacialHairStyles is used for all the different kind of facial changes you can do on your character. This is not limited to hair styles, as night elf female markings, and troll tusks are included in here. I imagine the last customization feature on the character select screen uses this DBC.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | Race | iRefID | |
2 | Gender | Integer | 0 = Male, 1 = Female |
3 | SpecificID | Integer | This ID is unique per gender, per race . |
4 | Unknown | Integer | 2.* only. |
5 | Unknown | Integer | 2.* only. |
6 | Unknown | Integer | 2.* only. |
4 | GeosetId_1 | Integer | group 1 -- This is the small part of Geoset identificator. Determines mixing of different facial elements, on Night Elves this is chin hair. |
5 | GeosetId_2 | Integer | group 3 -- ... on Night Elves, this contols eyebrows |
6 | GeosetId_3 | Integer | group 2 -- ... on Night Elves, this controls mustache |
7 | GeosetId_4 | Integer | group 16 |
8 | GeosetId_5 | Integer | group 17 -- small\big ears for BloodElves( geo 701,702). |
- Retrieved from "http://www.sourcepeek.com/wiki/CharacterFacialHairStyles.dbc"
- --schlumpf_ 01:06, 29 September 2008 (CEST)
6.0.1.18179
struct CharacterFacialHairStylesRec { uint8_t padding_0[4]; uint32_t m_raceID; uint32_t m_sexID; uint32_t m_VariationID; uint32_t m_Geoset[5]; // 100, 300, 200, 1600, 1700 };