DB/CharStartOutfit: Difference between revisions
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|2.4 || outfit id || byte || | |2.4 || outfit id || byte || | ||
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|3 || Items[24] || Integer[] || These reference item IDs (see wowhead or the itemcache). -1 or 0 if none. | |3 || Items[24] || Integer[] || These reference item IDs (see wowhead or the itemcache). -1 or 0 if none. Actually ignored by the client. | ||
|- | |- | ||
|28 || DisplayInfo[24] || Integer[] || Both only set if Item[x] is set too. | |28 || DisplayInfo[24] || Integer[] || Both only set if Item[x] is set too. |
Revision as of 22:26, 10 January 2016
Information about the items the characters get when they enter the world the first time. The server seems to have the same database since there are non-viewable items listed too (bindstones, food).
Header Info
Records...................126 Fields.....................77 Record Size...............296 String Block Size...........1
Note: These fields do not have the standard 4 byte blocks unless you can read blocks in 3.7073170731707! =)
Update to 3.2.0.10192 -- chuanhsing
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2.1 | Race | iRefID | (byte) |
2.2 | Class | iRefID | (byte) |
2.3 | Gender | byte | male, female |
2.4 | outfit id | byte | |
3 | Items[24] | Integer[] | These reference item IDs (see wowhead or the itemcache). -1 or 0 if none. Actually ignored by the client. |
28 | DisplayInfo[24] | Integer[] | Both only set if Item[x] is set too. |
53 | InventoryType[24] | Integer[] | Values from -1 to 26. |
--schlumpf_ 20:15, 29 September 2008 (CEST)
6.0.1.18179
struct CharStartOutfitRec { uint32_t m_ID; uint8_t m_raceID; uint8_t m_classID; uint8_t m_sexID; uint8_t m_outfitID; uint32_t m_ItemID[24]; uint32_t m_DisplayItemID[24]; uint32_t m_InventoryType[24]; uint32_t m_petDisplayID; uint32_t m_petFamilyID; };