DB/CharStartOutfit: Difference between revisions

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(Undo revision 19318 by Schlumpf (talk))
Line 29: Line 29:
|2.4  || outfit id  || byte  ||
|2.4  || outfit id  || byte  ||
|-  
|-  
|3  || Items[24]  || Integer[]  || These reference item IDs (see wowhead or the itemcache). -1 or 0 if none.  
|3  || Items[24]  || Integer[]  || These reference item IDs (see wowhead or the itemcache). -1 or 0 if none. Actually ignored by the client.
|-  
|-  
|28  || DisplayInfo[24]  || Integer[]  || Both only set if Item[x] is set too.  
|28  || DisplayInfo[24]  || Integer[]  || Both only set if Item[x] is set too.  

Revision as of 22:26, 10 January 2016

Information about the items the characters get when they enter the world the first time. The server seems to have the same database since there are non-viewable items listed too (bindstones, food).

Header Info

Records...................126
Fields.....................77
Record Size...............296
String Block Size...........1

Note: These fields do not have the standard 4 byte blocks unless you can read blocks in 3.7073170731707! =)

Update to 3.2.0.10192 -- chuanhsing

Structure

Column Field Type Notes
1 ID Integer
2.1 Race iRefID (byte)
2.2 Class iRefID (byte)
2.3 Gender byte male, female
2.4 outfit id byte
3 Items[24] Integer[] These reference item IDs (see wowhead or the itemcache). -1 or 0 if none. Actually ignored by the client.
28 DisplayInfo[24] Integer[] Both only set if Item[x] is set too.
53 InventoryType[24] Integer[] Values from -1 to 26.

--schlumpf_ 20:15, 29 September 2008 (CEST)

6.0.1.18179

struct CharStartOutfitRec {
  uint32_t m_ID;
  uint8_t m_raceID;
  uint8_t m_classID;
  uint8_t m_sexID;
  uint8_t m_outfitID;
  uint32_t m_ItemID[24];
  uint32_t m_DisplayItemID[24];
  uint32_t m_InventoryType[24];
  uint32_t m_petDisplayID;
  uint32_t m_petFamilyID;
};