DB/CharComponentTextureSections: Difference between revisions
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===enum TEXTURE_COMPONENT=== | ===enum TEXTURE_COMPONENT=== |
Revision as of 14:07, 8 October 2014
Contains the coordinates within the character skinning texture for each component.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Layout | iRefID | |
3 | Component | Integer | See below. |
4 | X | Integer | |
5 | Y | Integer | |
6 | Width | Integer | |
7 | Height | Integer |
enum TEXTURE_COMPONENT
TEXTURE_COMPONENT_ARMS_UPPER = 0, TEXTURE_COMPONENT_ARMS_LOWER TEXTURE_COMPONENT_HANDS TEXTURE_COMPONENT_TORSO_UPPER TEXTURE_COMPONENT_TORSO_LOWER TEXTURE_COMPONENT_LEGS_UPPER TEXTURE_COMPONENT_LEGS_LOWER TEXTURE_COMPONENT_FEET TEXTURE_COMPONENT_UNK8 // Only used in Layout 2 (1024x512) TEXTURE_COMPONENT_SCALP_UPPER TEXTURE_COMPONENT_SCALP_LOWER