DB/CharComponentTextureSections: Difference between revisions
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uint32_t m_width; | uint32_t m_width; | ||
uint32_t m_height; | uint32_t m_height; | ||
}; | |||
==8.0.1.25902== | |||
struct CharComponentTextureSectionsRec { | |||
// uint32_t m_ID; | |||
int32_t Field7; | |||
uint16_t m_x; | |||
uint16_t m_y; | |||
uint16_t m_width; | |||
uint16_t m_height; | |||
uint8_t m_charComponentTextureLayoutID; | |||
uint8_t m_sectionType; | |||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 23:03, 2 February 2018
Contains the coordinates within the character skinning texture for each component. and their sizes.
???
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Layout | iRefID | |
3 | Section | Integer | See below. |
4 | X | Integer | |
5 | Y | Integer | |
6 | Width | Integer | |
7 | Height | Integer |
enum TEXTURE_SECTION
TEXTURE_SECTION_ARMS_UPPER = 0, TEXTURE_SECTION_ARMS_LOWER, TEXTURE_SECTION_HANDS, TEXTURE_SECTION_TORSO_UPPER, TEXTURE_SECTION_TORSO_LOWER, TEXTURE_SECTION_LEGS_UPPER, TEXTURE_SECTION_LEGS_LOWER, TEXTURE_SECTION_FEET, TEXTURE_SECTION_ACCESSORY, // Only used in Layout 2 (1024x512) TEXTURE_SECTION_SCALP_UPPER, TEXTURE_SECTION_SCALP_LOWER
Warlords
6.0.1.18179
Struct
struct CharComponentTextureSectionsRec { uint32_t m_ID; uint32_t m_charComponentTextureLayoutID; uint32_t m_sectionType; uint32_t m_x; uint32_t m_y; uint32_t m_width; uint32_t m_height; };
8.0.1.25902
struct CharComponentTextureSectionsRec { // uint32_t m_ID; int32_t Field7; uint16_t m_x; uint16_t m_y; uint16_t m_width; uint16_t m_height; uint8_t m_charComponentTextureLayoutID; uint8_t m_sectionType; };