DB/CharComponentTextureSections: Difference between revisions

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Line 39: Line 39:
     TEXTURE_SECTION_LEGS_LOWER,  
     TEXTURE_SECTION_LEGS_LOWER,  
     TEXTURE_SECTION_FEET,   
     TEXTURE_SECTION_FEET,   
     TEXTURE_SECTION_UNK8,                  // Only used in Layout 2 (1024x512)
     TEXTURE_SECTION_ACCESSORY,                  // Only used in Layout 2 (1024x512)
     TEXTURE_SECTION_SCALP_UPPER,   
     TEXTURE_SECTION_SCALP_UPPER,   
     TEXTURE_SECTION_SCALP_LOWER   
     TEXTURE_SECTION_SCALP_LOWER   

Revision as of 19:23, 28 December 2016

Contains the coordinates within the character skinning texture for each component. and their sizes.

≥ Mists


???

Table

Column Field Type Notes
1 ID Integer
2 Layout iRefID
3 Section Integer See below.
4 X Integer
5 Y Integer
6 Width Integer
7 Height Integer

enum TEXTURE_SECTION

   TEXTURE_SECTION_ARMS_UPPER    = 0,
   TEXTURE_SECTION_ARMS_LOWER,    
   TEXTURE_SECTION_HANDS,        
   TEXTURE_SECTION_TORSO_UPPER,
   TEXTURE_SECTION_TORSO_LOWER,
   TEXTURE_SECTION_LEGS_UPPER,
   TEXTURE_SECTION_LEGS_LOWER, 
   TEXTURE_SECTION_FEET,  
   TEXTURE_SECTION_ACCESSORY,                  // Only used in Layout 2 (1024x512)
   TEXTURE_SECTION_SCALP_UPPER,  
   TEXTURE_SECTION_SCALP_LOWER  

Warlords

6.0.1.18179

Struct

struct CharComponentTextureSectionsRec {
  uint32_t m_ID;
  uint32_t m_charComponentTextureLayoutID;
  uint32_t m_sectionType;
  uint32_t m_x;
  uint32_t m_y;
  uint32_t m_width;
  uint32_t m_height;
};