DB/CharComponentTextureSections: Difference between revisions
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m (Marlamin moved page CharComponentTextureSections.dbc to DB/CharComponentTextureSections) |
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__TOC__ | |||
Contains the coordinates within the character skinning texture for each component. and their sizes. | Contains the coordinates within the character skinning texture for each component. and their sizes. | ||
== | ==???== | ||
===Table=== | |||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" | ||
|- | |- | ||
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TEXTURE_SECTION_SCALP_LOWER | TEXTURE_SECTION_SCALP_LOWER | ||
==6.0.1.18179== | ==Warlords== | ||
===6.0.1.18179=== | |||
====Struct==== | |||
struct CharComponentTextureSectionsRec { | struct CharComponentTextureSectionsRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
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[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 20:34, 13 July 2016
Contains the coordinates within the character skinning texture for each component. and their sizes.
???
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Layout | iRefID | |
3 | Section | Integer | See below. |
4 | X | Integer | |
5 | Y | Integer | |
6 | Width | Integer | |
7 | Height | Integer |
enum TEXTURE_SECTION
TEXTURE_SECTION_ARMS_UPPER = 0, TEXTURE_SECTION_ARMS_LOWER, TEXTURE_SECTION_HANDS, TEXTURE_SECTION_TORSO_UPPER, TEXTURE_SECTION_TORSO_LOWER, TEXTURE_SECTION_LEGS_UPPER, TEXTURE_SECTION_LEGS_LOWER, TEXTURE_SECTION_FEET, TEXTURE_SECTION_UNK8, // Only used in Layout 2 (1024x512) TEXTURE_SECTION_SCALP_UPPER, TEXTURE_SECTION_SCALP_LOWER
Warlords
6.0.1.18179
Struct
struct CharComponentTextureSectionsRec { uint32_t m_ID; uint32_t m_charComponentTextureLayoutID; uint32_t m_sectionType; uint32_t m_x; uint32_t m_y; uint32_t m_width; uint32_t m_height; };