DB/CharComponentTextureSections: Difference between revisions
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TEXTURE_SECTION_SCALP_LOWER | TEXTURE_SECTION_SCALP_LOWER | ||
==6.0.1.18179== | |||
struct CharComponentTextureSectionsRec { | |||
uint32_t m_ID; | |||
uint32_t m_charComponentTextureLayoutID; | |||
uint32_t m_sectionType; | |||
uint32_t m_x; | |||
uint32_t m_y; | |||
uint32_t m_width; | |||
uint32_t m_height; | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Cataclysm]] | [[Category:DBC_Cataclysm]] | ||
[[Category:DBC_MoP]] | [[Category:DBC_MoP]] |
Revision as of 20:14, 2 November 2014
Contains the coordinates within the character skinning texture for each component. and their sizes.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Layout | iRefID | |
3 | Section | Integer | See below. |
4 | X | Integer | |
5 | Y | Integer | |
6 | Width | Integer | |
7 | Height | Integer |
enum TEXTURE_SECTION
TEXTURE_SECTION_ARMS_UPPER = 0, TEXTURE_SECTION_ARMS_LOWER, TEXTURE_SECTION_HANDS, TEXTURE_SECTION_TORSO_UPPER, TEXTURE_SECTION_TORSO_LOWER, TEXTURE_SECTION_LEGS_UPPER, TEXTURE_SECTION_LEGS_LOWER, TEXTURE_SECTION_FEET, TEXTURE_SECTION_UNK8, // Only used in Layout 2 (1024x512) TEXTURE_SECTION_SCALP_UPPER, TEXTURE_SECTION_SCALP_LOWER
6.0.1.18179
struct CharComponentTextureSectionsRec { uint32_t m_ID; uint32_t m_charComponentTextureLayoutID; uint32_t m_sectionType; uint32_t m_x; uint32_t m_y; uint32_t m_width; uint32_t m_height; };