DB/CharComponentTextureSections: Difference between revisions
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| 2 || [[CharComponentTextureLayouts.dbc|Layout]] || iRefID || | | 2 || [[CharComponentTextureLayouts.dbc|Layout]] || iRefID || | ||
|- style="background:#F0F8FF;" | |- style="background:#F0F8FF;" | ||
| 3 || | | 3 || Section || Integer || See below. | ||
|- | |- | ||
| 4 || X || Integer || | | 4 || X || Integer || | ||
Line 26: | Line 26: | ||
|} | |} | ||
===enum | ===enum TEXTURE_SECTION=== | ||
TEXTURE_SECTION_ARMS_UPPER = 0, | |||
TEXTURE_SECTION_ARMS_LOWER, | |||
TEXTURE_SECTION_HANDS, | |||
TEXTURE_SECTION_TORSO_UPPER, | |||
TEXTURE_SECTION_TORSO_LOWER, | |||
TEXTURE_SECTION_LEGS_UPPER, | |||
TEXTURE_SECTION_LEGS_LOWER, | |||
TEXTURE_SECTION_FEET, | |||
TEXTURE_SECTION_UNK8, // Only used in Layout 2 (1024x512) | |||
TEXTURE_SECTION_SCALP_UPPER, | |||
TEXTURE_SECTION_SCALP_LOWER | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Cataclysm]] | [[Category:DBC_Cataclysm]] | ||
[[Category:DBC_MoP]] | [[Category:DBC_MoP]] |
Revision as of 14:12, 8 October 2014
Contains the coordinates within the character skinning texture for each component. and their sizes.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Layout | iRefID | |
3 | Section | Integer | See below. |
4 | X | Integer | |
5 | Y | Integer | |
6 | Width | Integer | |
7 | Height | Integer |
enum TEXTURE_SECTION
TEXTURE_SECTION_ARMS_UPPER = 0, TEXTURE_SECTION_ARMS_LOWER, TEXTURE_SECTION_HANDS, TEXTURE_SECTION_TORSO_UPPER, TEXTURE_SECTION_TORSO_LOWER, TEXTURE_SECTION_LEGS_UPPER, TEXTURE_SECTION_LEGS_LOWER, TEXTURE_SECTION_FEET, TEXTURE_SECTION_UNK8, // Only used in Layout 2 (1024x512) TEXTURE_SECTION_SCALP_UPPER, TEXTURE_SECTION_SCALP_LOWER