DB/CharComponentTextureSections: Difference between revisions
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===enum TEXTURE_COMPONENT=== | ===enum TEXTURE_COMPONENT=== | ||
TEXTURE_COMPONENT_ARMS_UPPER = 0, | TEXTURE_COMPONENT_ARMS_UPPER = 0, | ||
TEXTURE_COMPONENT_ARMS_LOWER | TEXTURE_COMPONENT_ARMS_LOWER, | ||
TEXTURE_COMPONENT_HANDS | TEXTURE_COMPONENT_HANDS, | ||
TEXTURE_COMPONENT_TORSO_UPPER | TEXTURE_COMPONENT_TORSO_UPPER, | ||
TEXTURE_COMPONENT_TORSO_LOWER | TEXTURE_COMPONENT_TORSO_LOWER, | ||
TEXTURE_COMPONENT_LEGS_UPPER | TEXTURE_COMPONENT_LEGS_UPPER, | ||
TEXTURE_COMPONENT_LEGS_LOWER | TEXTURE_COMPONENT_LEGS_LOWER, | ||
TEXTURE_COMPONENT_FEET | TEXTURE_COMPONENT_FEET, | ||
TEXTURE_COMPONENT_UNK8 // Only used in Layout 2 (1024x512) | TEXTURE_COMPONENT_UNK8, // Only used in Layout 2 (1024x512) | ||
TEXTURE_COMPONENT_SCALP_UPPER | TEXTURE_COMPONENT_SCALP_UPPER, | ||
TEXTURE_COMPONENT_SCALP_LOWER | TEXTURE_COMPONENT_SCALP_LOWER, | ||
Revision as of 14:10, 8 October 2014
Contains the coordinates within the character skinning texture for each component. and their sizes.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Layout | iRefID | |
3 | Component | Integer | See below. |
4 | X | Integer | |
5 | Y | Integer | |
6 | Width | Integer | |
7 | Height | Integer |
enum TEXTURE_COMPONENT
TEXTURE_COMPONENT_ARMS_UPPER = 0, TEXTURE_COMPONENT_ARMS_LOWER, TEXTURE_COMPONENT_HANDS, TEXTURE_COMPONENT_TORSO_UPPER, TEXTURE_COMPONENT_TORSO_LOWER, TEXTURE_COMPONENT_LEGS_UPPER, TEXTURE_COMPONENT_LEGS_LOWER, TEXTURE_COMPONENT_FEET, TEXTURE_COMPONENT_UNK8, // Only used in Layout 2 (1024x512) TEXTURE_COMPONENT_SCALP_UPPER, TEXTURE_COMPONENT_SCALP_LOWER,