DB/CharComponentTextureSections: Difference between revisions

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__TOC__
Contains the coordinates within the character skinning texture for each component. and their sizes.
Contains the coordinates within the character skinning texture for each component. and their sizes.


== Structure ==
{{Template:Sandbox/VersionRange|min_expansionlevel=5}}


==???==
===Table===
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
|-  
|-  
Line 35: Line 39:
     TEXTURE_SECTION_LEGS_LOWER,  
     TEXTURE_SECTION_LEGS_LOWER,  
     TEXTURE_SECTION_FEET,   
     TEXTURE_SECTION_FEET,   
     TEXTURE_SECTION_UNK8,                  // Only used in Layout 2 (1024x512)
     TEXTURE_SECTION_ACCESSORY,                  // Only used in Layout 2 (1024x512)
     TEXTURE_SECTION_SCALP_UPPER,   
     TEXTURE_SECTION_SCALP_UPPER,   
     TEXTURE_SECTION_SCALP_LOWER   
     TEXTURE_SECTION_SCALP_LOWER   


   
==Warlords==
===6.0.1.18179===
====Struct====
  struct CharComponentTextureSectionsRec {
  uint32_t m_ID;
  uint32_t m_charComponentTextureLayoutID;
  uint32_t m_sectionType;
  uint32_t m_x;
  uint32_t m_y;
  uint32_t m_width;
  uint32_t m_height;
};
 
==8.0.1.25902==
struct CharComponentTextureSectionsRec {
  // uint32_t m_ID;
  int32_t Unk1; // has values for sectionType 12 an 13 (255 and 1791 respectively), and those sections are used for tattoos so far
  uint16_t m_x;
  uint16_t m_y;
  uint16_t m_width;
  uint16_t m_height;
  uint8_t m_charComponentTextureLayoutID;
  uint8_t m_sectionType;
};
 
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Cataclysm]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_MoP]]

Latest revision as of 00:32, 4 February 2018

Contains the coordinates within the character skinning texture for each component. and their sizes.

≥ Mists


???

Table

Column Field Type Notes
1 ID Integer
2 Layout iRefID
3 Section Integer See below.
4 X Integer
5 Y Integer
6 Width Integer
7 Height Integer

enum TEXTURE_SECTION

   TEXTURE_SECTION_ARMS_UPPER    = 0,
   TEXTURE_SECTION_ARMS_LOWER,    
   TEXTURE_SECTION_HANDS,        
   TEXTURE_SECTION_TORSO_UPPER,
   TEXTURE_SECTION_TORSO_LOWER,
   TEXTURE_SECTION_LEGS_UPPER,
   TEXTURE_SECTION_LEGS_LOWER, 
   TEXTURE_SECTION_FEET,  
   TEXTURE_SECTION_ACCESSORY,                  // Only used in Layout 2 (1024x512)
   TEXTURE_SECTION_SCALP_UPPER,  
   TEXTURE_SECTION_SCALP_LOWER  

Warlords

6.0.1.18179

Struct

struct CharComponentTextureSectionsRec {
  uint32_t m_ID;
  uint32_t m_charComponentTextureLayoutID;
  uint32_t m_sectionType;
  uint32_t m_x;
  uint32_t m_y;
  uint32_t m_width;
  uint32_t m_height;
};

8.0.1.25902

struct CharComponentTextureSectionsRec {
  // uint32_t m_ID;
  int32_t Unk1; // has values for sectionType 12 an 13 (255 and 1791 respectively), and those sections are used for tattoos so far
  uint16_t m_x;
  uint16_t m_y;
  uint16_t m_width;
  uint16_t m_height;
  uint8_t m_charComponentTextureLayoutID;
  uint8_t m_sectionType;
};