DB/CameraShakes: Difference between revisions

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Line 11: Line 11:
| 1  || ID  || Integer  ||  
| 1  || ID  || Integer  ||  
|-  
|-  
| 2  || Unknown || Boolean ||  
| 2  || Type || CGCameraShakeType ||  
|-  
|-  
| 3  || Type || Integer || Three types: 0, 1 and 2.
| 3  || Direction || CGCameraDir ||
|-  
|-  
| 4  || Unknown  || Float
| 4  || Unknown  || Float || Multiplied by 0.027777778f when passed to CGCamera::AddShake.
|-  
|-  
| 5  || Unknown  || Float
| 5  || Unknown  || Float
Line 29: Line 29:


Used in client:
Used in client:
  CGCamera::AddShake( Col2, Type, Col4*0.027777778, Col5, Col6, Col7, Col8 );
  CGCamera::AddShake( vector, Type, Direction, Col4*0.027777778, Col5, Col6, Col7, Col8 );
 


[[Category:DBC]][[Category:3.0.2.8905]]
[[Category:DBC]][[Category:3.0.2.8905]]

Revision as of 02:35, 16 April 2011

Actually there's no real Information. Mostly shaking cameras.

Structure

Column Field Type Notes
1 ID Integer
2 Type CGCameraShakeType
3 Direction CGCameraDir
4 Unknown Float Multiplied by 0.027777778f when passed to CGCamera::AddShake.
5 Unknown Float
6 Unknown Float
7 Unknown Float
8 Unknown Float

Retrieved from "http://www.sourcepeek.com/wiki/CameraShakes.dbc"

Used in client:

CGCamera::AddShake( vector, Type, Direction, Col4*0.027777778, Col5, Col6, Col7, Col8 );