DB/AttackAnimKits: Difference between revisions
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Barncastle (talk | contribs) m (→Struct) |
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uint32_t m_AnimTypeID; | uint32_t m_AnimTypeID; | ||
uint32_t m_AnimFrequency; | uint32_t m_AnimFrequency; | ||
uint32_t m_WhichHand; // &: | uint32_t m_WhichHand; // &1: Offhand | ||
}; | }; | ||
Revision as of 12:48, 11 October 2017
Classic
0.5.3.3368
Struct
struct AttackAnimKitsRec { uint32_t m_ID; uint32_t m_ItemSubclassID; // << likely bad copy and paste job and AnimationDataID instead uint32_t m_AnimTypeID; uint32_t m_AnimFrequency; uint32_t m_WhichHand; // &1: Offhand };
Wrath
3.0.2.8905-3.3.5.12340
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | AnimationData | iRefID | Non-combat animid most of the time. |
3 | AttackAnimTypes | iRefID | |
4 | Flags | Integer | (001,010,100) |
5 | WhichHand | Boolean | Only true for type being OffH_*. |