DB/AreaTrigger
Jump to navigation
Jump to search
Defines certain areas on the map that presumably tell the server to fire a certain event. IE in BWL, telling the goblins around vael to run away is a trigger defined here. There are also misc triggers out in the middle of space which have 0 size, which are most likely used by the server for certain things. One such use could be remembering settings per instance (ie dracnoid colors in on Nef)?
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer 3 X Float 4 Y Float 5 Z Float + phaseshift Integer New with wotlk or cataclysm 6 radius Float Seems to be a box of size yards with center at x,y,z 7 box_x Float Most commonly used when size is 0, but not always 8 box_y Float " 9 box_z Float " 10 box_orientation Float "
6.0.1.18179
struct AreaTriggerRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &MapRec::m_ID> m_ContinentID; C3Vectorⁱ m_pos; uint32_t m_phaseUseFlags; uint32_t m_phaseID; foreign_keyⁱ<uint32_t, &PhaseXPhaseGroupRec::m_phaseGroupID> m_phaseGroupID; float m_radius; float m_box_length; float m_box_width; float m_box_height; float m_box_yaw; enum { shape_type_sphere = 0, shape_type_box = 1, shape_type_polygon = 3, shape_type_cylinder = 4, }; uint32_t m_shapeType; uint32_t m_shapeID; union { // depending on m_shapeType foreign_keyⁱ<uint32_t, &AreaTriggerSphereRec::m_ID> m_shapeID; foreign_keyⁱ<uint32_t, &AreaTriggerBoxRec::m_ID> m_shapeID; foreign_keyⁱ<uint32_t, &PathRec::m_ID> m_shapeID; foreign_keyⁱ<uint32_t, &AreaTriggerCylinderRec::m_ID> m_shapeID; }; foreign_keyⁱ<uint32_t, &AreaTriggerActionSetRec::m_ID> m_areaTriggerActionSetID; uint32_t m_flags; };