DB/AreaTable
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Contains general information about the areas (different from Zones, but included) in the game.
Header Info
Records..................2283 Fields.....................36 Record Size...............144 String Block Size.......34363
Structure
Column Field Type Notes 1 ID Integer id of record 2 iRefID_Map Integer reference to map.dbc record. 3 iRefID_AreaTable Integer Recursive. If this is a sub-area, it will link to its parent area. 4 exploreFlag Integer 5 Flags BitMask See below. 6 iRefID_SoundPreferences Integer 7 Unknown Integer This seems to point to a SoundProviderPreferences.dbc too. But it would be duplicate and all would be UNDERWATER. oO Seems to be only read if preceeding is null. 8 iRefID_SoundAmbience Integer ambient sound 9 iRefID_ZoneMusic Integer ambient music 10 iRefID_ZoneIntroMusicTable Integer music upon entering the zone 11 areaLevel Signed Integer level this zone is made for. 12-28 sRefName String + Loc 29 iRefMask_FactionGroup BitMask 30 Unknown Integer 31 Unknown Null NULL 32 Unknown Null NULL 33 Unknown Integer Only value: Naxxramas with an 21. 34 Unknown Float -5000, -500, 1000 35 Unknown Float 0 - 1; Something to do with character ambient lightning. 36 Unknown Null NULL
-Raindog 10-Dec-2007: updated for increased number of localization fields.
enum AREATABLE_FLAGS
AREA_UNK0 = 0x2 // at some point, if this flag was not set, the parent area was used. AREA_UNK1 = 0x8, AREA_UNK2 = 0x10, AREA_CITY_AREA = 0x20, AREA_NEUTRAL_AREA = 0x40, AREA_PVP_ARENA = 0x80, AREA_ALLOW_TRADECHAT = 0x100, // actually all channels with flags&0x20 AREA_CITY = 0x200, AREA_FLYING_PERMITTED = 0x400, AREA_SANCTUARY = 0x800, AREA_ISLAND = 0x1000, AREA_UNK4 = 0x2000 AREA_UNK5 = 0x4000, AREA_PVP_OBJECTIVE_AREA = 0x8000, AREA_combat =0x1000000, // this is a string thrown together with the sanctuary, contested, friendly and hostile ones. AREA_INDOORS = 0x2000000, // if not flagged as outdoors or indoors, they are outdoors. AREA_OUTDOORS = 0x4000000, AREA_WorldPVPZoneWithExit = 0x8000000 // from Lua::CanHearthAndResurrectFromArea().
from Hearthstone / Ascent source. + --schlumpf_ 06:03, 10 July 2009 (CEST)