DB/AreaTable

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Contains general information about the areas (different from Zones, but included) in the game.

Header Info

Records..................1594
Fields.....................27
Record Size...............108
String Block Size.......23291

Structure

Column 	Field 				Type 		Patch 	Notes
1 	ID 				Integer 		id of record
2 	iRefID_Map 			Integer 		reference to map.dbc record.
3 	iRefID_AreaTable 		Integer 		Recursive. If this is a sub-area, it will link to its parent area.
4 	exploreFlag 			Integer 	
5 	Flags 			BitMask 		See below.
6 	Unknown 			Integer* 		
7 	Unknown 			Integer* 		who knows...
8 	iRefID_SoundAmbience 		Integer 		ambient sound
9 	iRefID_ZoneMusic 		Integer 		ambient music	
10 	iRefID_ZoneIntroMusicTable 	Integer 		music upon entering the zone
11 	areaLevel 			Signed Integer 		level this zone is made for.
12-28 	sRefName 			String + Loc 		
29 	iRefMask_FactionGroup 		BitMask 		
30 	Unknown 			Integer 	5428 	
31 	Unknown 			PH* 		5428 	NULL
32 	Unknown 			PH* 		5428 	NULL
33 	Unknown 			Integer 	5428 	
34 	Unknown 			Float 		5610 	very often -500.0
35 	Unknown 			Float 		5894

-Raindog 10-Dec-2007: updated for increased number of localization fields.

enum AREATABLE_FLAGS

AREA_UNK1		= 0x8,
AREA_UNK2		= 0x10,
AREA_CITY_AREA          = 0x20,
AREA_NEUTRAL_AREA       = 0x40,
AREA_PVP_ARENA          = 0x80,
AREA_CITY               = 0x200,
AREA_FLYING_PERMITTED	= 0x400,
AREA_SANCTUARY          = 0x800,
AREA_ISLAND             = 0x1000,
AREA_UNK4		= 0x4000,
AREA_PVP_OBJECTIVE_AREA = 0x8000,

from Hearthstone / Ascent source.