DB/AnimationData

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Revision as of 12:03, 23 July 2007 by Schlumpf (talk | contribs)
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Header Info

Records...................212
Fields......................7
Record Size................28
String Block Size........2327



Structure

Column 	Field 			Type		Notes
1 	ID 			Integer 	
2 	sRefCon 		String 		Action performed.
3 	Weapon State 		BitMask* 	32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this.
4 	Unknown 		BitMask* 	Flags of some sort.
5 	Unknown 		Integer* 	
6 	Unknown 		Integer* 	
7 	iRefID_AnimationData 	Integer 	Animation that preceeds this one.