DB/AnimationData

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Revision as of 21:33, 28 September 2008 by Schlumpf (talk | contribs) (New Style, New Content.)
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This table defines the diffenent animations models can have.

Structure

Column Field Type Notes
1 ID Integer
2 Name String
3 WeaponState Integer 32 = pull weapons out during animation. 16 and 4 weapons are put back.
4 Flags Integer Flags of some sort.
5 Unknown Integer
6 Unknown Integer 2.* only.
6 Preceeding iRefID The animation, preceeding this one.
7 RealId Integer Same as ID for normal animations. (WotLK)
8 Group Integer 0 for normal, 3 for fly. (WotLK)

--schlumpf_ 21:33, 28 September 2008 (CEST)