DB/AnimationData

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Revision as of 19:56, 22 July 2007 by Malu05 (talk | contribs) (New page: = Header Info = Records...................212 Fields......................7 Record Size................28 String Block Size........2327 == Structure == '''Column Field Type ...)
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Header Info

Records...................212
Fields......................7
Record Size................28
String Block Size........2327



Structure

Column 	Field 	Type 	Notes
1 	ID 	Integer 	
2 	sRefCon 	String 	Action performed.
3 	Weapon State 	BitMask* 	32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this.
4 	Unknown 	BitMask* 	Flags of some sort.
5 	Unknown 	Integer* 	
6 	Unknown 	Integer* 	
7 	iRefID_AnimationData 	Integer 	Animation that preceeds this one.