DB/AnimationData
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This table defines the diffenent animations models can have.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Name | String | |
3 | WeaponState | Integer | 32 = pull weapons out during animation. 16 and 4 weapons are put back. |
4 | Flags | Integer | Flags of some sort. |
5 | Unknown | Integer | |
6 | Unknown | Integer | 2.* only. |
6 | Preceeding | iRefID | The animation, preceeding this one. |
7 | RealId | Integer | Same as ID for normal animations. (WotLK) |
8 | Group | Integer | 0 for normal, 3 for fly. (WotLK) |
--schlumpf_ 21:33, 28 September 2008 (CEST)