DB/AnimationData
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Header Info
Records...................212 Fields......................7 Record Size................28 String Block Size........2327
Structure
Column Field Type Notes 1 ID Integer 2 sRefCon String Action performed. 3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this. 4 Unknown BitMask* Flags of some sort. 5 Unknown Integer* 6 Unknown Integer* 7 iRefID_AnimationData Integer Animation that preceeds this one.