DB/AnimationData: Difference between revisions

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(→‎Structure: RealID-->GroupID)
(Reverted last edit, nevermind)
Line 23: Line 23:
| 6 || [[AnimationData.dbc|Preceeding]] || iRefID || The animation, preceeding this one.
| 6 || [[AnimationData.dbc|Preceeding]] || iRefID || The animation, preceeding this one.
|- style="background:#C1FFC1;"
|- style="background:#C1FFC1;"
| 7 || GroupId || Integer || ID within the group (WotLK)
| 7 || RealId || Integer || Same as ID for normal animations. (WotLK)
|- style="background:#C1FFC1;"
|- style="background:#C1FFC1;"
| 8 || Group || Integer || 0 for normal, 3 for fly. (WotLK)
| 8 || Group || Integer || 0 for normal, 3 for fly. (WotLK)

Revision as of 15:18, 7 December 2008

This table defines the diffenent animations models can have.

Structure

Column Field Type Notes
1 ID Integer
2 Name String
3 WeaponState Integer 32 = pull weapons out during animation. 16 and 4 weapons are put back.
4 Flags Integer Flags of some sort.
5 Unknown Integer
6 Unknown Integer 2.* only.
6 Preceeding iRefID The animation, preceeding this one.
7 RealId Integer Same as ID for normal animations. (WotLK)
8 Group Integer 0 for normal, 3 for fly. (WotLK)

--schlumpf_ 21:33, 28 September 2008 (CEST)