DB/AnimationData: Difference between revisions
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(Extended with information by TOM_RUS.) |
m (Added Category WotLK) |
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[[Category:DBC]][[Category:3.0.2.8905]] | [[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]] |
Revision as of 17:23, 11 December 2012
This table defines the diffenent animations models can have.
Header Info
Records...................474 Fields......................8 Record Size................32 String Block Size........5910
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Name | String | |
3 | Weaponflags | Integer | 32 = pull weapons out during animation. 16 and 4 weapons are put back. |
4 | Bodyflags | Integer | Flags of some sort. |
5 | Flags | Integer | |
6 | Unknown | Integer | 2.* only. |
6 | Fallback | iRefID | The animation, preceeding this one. |
7 | BehaviorID | Integer | Same as ID for normal animations. (WotLK) |
8 | BehaviorTier | Integer | 0 for normal, 3 for fly. (WotLK) |
--schlumpf_ 21:33, 28 September 2008 (CEST)