DB/AnimationData: Difference between revisions

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(Extended with information by TOM_RUS.)
m (Added Category WotLK)
Line 38: Line 38:




[[Category:DBC]][[Category:3.0.2.8905]]
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]

Revision as of 17:23, 11 December 2012

This table defines the diffenent animations models can have.

Header Info

Records...................474
Fields......................8
Record Size................32
String Block Size........5910

Structure

Column Field Type Notes
1 ID Integer
2 Name String
3 Weaponflags Integer 32 = pull weapons out during animation. 16 and 4 weapons are put back.
4 Bodyflags Integer Flags of some sort.
5 Flags Integer
6 Unknown Integer 2.* only.
6 Fallback iRefID The animation, preceeding this one.
7 BehaviorID Integer Same as ID for normal animations. (WotLK)
8 BehaviorTier Integer 0 for normal, 3 for fly. (WotLK)

--schlumpf_ 21:33, 28 September 2008 (CEST)