DB/AnimationData: Difference between revisions
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6 Unknown Integer* | 6 Unknown Integer* | ||
7 iRefID_[[AnimationData.dbc|AnimationData]] Integer Animation that preceeds this one. | 7 iRefID_[[AnimationData.dbc|AnimationData]] Integer Animation that preceeds this one. | ||
[[Category:DBC]] |
Revision as of 14:38, 25 July 2007
Header Info
Records...................212 Fields......................7 Record Size................28 String Block Size........2327
Structure
Column Field Type Notes 1 ID Integer 2 sRefCon String Action performed. 3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this. 4 Unknown BitMask* Flags of some sort. 5 Unknown Integer* 6 Unknown Integer* 7 iRefID_AnimationData Integer Animation that preceeds this one.