DB/AnimationData: Difference between revisions

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(Extended with information by TOM_RUS.)
Line 20: Line 20:
| 2 || Name || String ||  
| 2 || Name || String ||  
|-
|-
| 3 || WeaponState || Integer || 32 = pull weapons out during animation. 16 and 4 weapons are put back.  
| 3 || Weaponflags || Integer || 32 = pull weapons out during animation. 16 and 4 weapons are put back.  
|-
|-
| 4 || Flags || Integer || Flags of some sort.
| 4 || Bodyflags || Integer || Flags of some sort.
|-
|-
| 5 || Unknown || Integer ||  
| 5 || Flags || Integer ||  
|- style="background:#FEE8D6;"
|- style="background:#FEE8D6;"
| 6 || Unknown || Integer || 2.* only.
| 6 || Unknown || Integer || 2.* only.
|- style="background:#F0F8FF;"
|- style="background:#F0F8FF;"
| 6 || [[AnimationData.dbc|Preceeding]] || iRefID || The animation, preceeding this one.
| 6 || [[AnimationData.dbc|Fallback]] || iRefID || The animation, preceeding this one.
|- style="background:#C1FFC1;"
|- style="background:#C1FFC1;"
| 7 || RealId || Integer || Same as ID for normal animations. (WotLK)
| 7 || BehaviorID || Integer || Same as ID for normal animations. (WotLK)
|- style="background:#C1FFC1;"
|- style="background:#C1FFC1;"
| 8 || Group || Integer || 0 for normal, 3 for fly. (WotLK)
| 8 || BehaviorTier || Integer || 0 for normal, 3 for fly. (WotLK)
|}
|}


--[[User:Schlumpf|schlumpf_]] 21:33, 28 September 2008 (CEST)
--[[User:Schlumpf|schlumpf_]] 21:33, 28 September 2008 (CEST)


[[Category:DBC]][[Category:3.0.2.8905]]
[[Category:DBC]][[Category:3.0.2.8905]]

Revision as of 18:02, 16 April 2011

This table defines the diffenent animations models can have.

Header Info

Records...................474
Fields......................8
Record Size................32
String Block Size........5910

Structure

Column Field Type Notes
1 ID Integer
2 Name String
3 Weaponflags Integer 32 = pull weapons out during animation. 16 and 4 weapons are put back.
4 Bodyflags Integer Flags of some sort.
5 Flags Integer
6 Unknown Integer 2.* only.
6 Fallback iRefID The animation, preceeding this one.
7 BehaviorID Integer Same as ID for normal animations. (WotLK)
8 BehaviorTier Integer 0 for normal, 3 for fly. (WotLK)

--schlumpf_ 21:33, 28 September 2008 (CEST)