DB/AnimationData: Difference between revisions

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__TOC__
This table defines the different animations [[M2|models]] can have.
This table defines the different animations [[M2|models]] can have.
== 7.0.1.23717 ==
{| style="background:#FCFCFC; color:black"
|-
! width="80" | Column
! width="180" | Field
! width="80" | Type
! width="500" | Notes
|- style="background:#E0E0E0;"
| 1 || ID || Integer ||
|-
| 2 || Name || String ||
|- style="background:#E0E0E0;"
| 3 || Flags || Int ||
|-
| 4 || [[AnimationData.dbc|Fallback]] || iRefID || The animation, preceeding this one.
|- style="background:#E0E0E0;"
| 5 || BehaviorID || Integer || Same as ID for normal animations. (WotLK)
|-
| 6 || BehaviorTier || Integer || 0 for normal, 3 for fly. (WotLK)
|}
[[User:Synric|Synric]] 12th July 2016


== ???? ==
== ???? ==
Line 59: Line 38:
   uint32_t m_BehaviorTier;
   uint32_t m_BehaviorTier;
  };
  };
== 7.0.1.23717 ==
{| style="background:#FCFCFC; color:black"
|-
! width="80" | Column
! width="180" | Field
! width="80" | Type
! width="500" | Notes
|- style="background:#E0E0E0;"
| 1 || ID || Integer ||
|-
| 2 || Name || String ||
|- style="background:#E0E0E0;"
| 3 || Flags || Int ||
|-
| 4 || [[AnimationData.dbc|Fallback]] || iRefID || The animation, preceeding this one.
|- style="background:#E0E0E0;"
| 5 || BehaviorID || Integer || Same as ID for normal animations. (WotLK)
|-
| 6 || BehaviorTier || Integer || 0 for normal, 3 for fly. (WotLK)
|}
[[User:Synric|Synric]] 12th July 2016


[[Category:DBC]][[Category:DBC_Vanilla]]
[[Category:DBC]][[Category:DBC_Vanilla]]

Revision as of 19:34, 13 July 2016

This table defines the different animations models can have.

????

Column Field Type Notes
1 ID Integer
2 Name String
3 Weaponflags Integer 0: weapon untouched/non-affected; 4, 16: weapon puts back automatically(either somehow different ?); 32: pull weapons out during animation.
4 Bodyflags Integer Flags of some sort.
5 Flags Integer
6 Unknown Integer 2.* only.
6 Fallback iRefID The animation, preceeding this one.
7 BehaviorID Integer Same as ID for normal animations. (WotLK)
8 BehaviorTier Integer 0 for normal, 3 for fly. (WotLK)

6.0.1.18179

struct AnimationDataRec {
  uint32_t m_ID;
  stringref m_Name;
  uint32_t m_Flags;
  foreign_key<uint32_t, &AnimationDataRec::m_ID> m_Fallback;
  uint32_t m_BehaviorID;
  uint32_t m_BehaviorTier;
};

7.0.1.23717

Column Field Type Notes
1 ID Integer
2 Name String
3 Flags Int
4 Fallback iRefID The animation, preceeding this one.
5 BehaviorID Integer Same as ID for normal animations. (WotLK)
6 BehaviorTier Integer 0 for normal, 3 for fly. (WotLK)

Synric 12th July 2016