DB/AnimationData: Difference between revisions
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__TOC__ | |||
This table defines the different animations [[M2|models]] can have. | This table defines the different animations [[M2|models]] can have. | ||
== ???? == | == ???? == | ||
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uint32_t m_BehaviorTier; | uint32_t m_BehaviorTier; | ||
}; | }; | ||
== 7.0.1.23717 == | |||
{| style="background:#FCFCFC; color:black" | |||
|- | |||
! width="80" | Column | |||
! width="180" | Field | |||
! width="80" | Type | |||
! width="500" | Notes | |||
|- style="background:#E0E0E0;" | |||
| 1 || ID || Integer || | |||
|- | |||
| 2 || Name || String || | |||
|- style="background:#E0E0E0;" | |||
| 3 || Flags || Int || | |||
|- | |||
| 4 || [[AnimationData.dbc|Fallback]] || iRefID || The animation, preceeding this one. | |||
|- style="background:#E0E0E0;" | |||
| 5 || BehaviorID || Integer || Same as ID for normal animations. (WotLK) | |||
|- | |||
| 6 || BehaviorTier || Integer || 0 for normal, 3 for fly. (WotLK) | |||
|} | |||
[[User:Synric|Synric]] 12th July 2016 | |||
[[Category:DBC]][[Category:DBC_Vanilla]] | [[Category:DBC]][[Category:DBC_Vanilla]] |
Revision as of 19:34, 13 July 2016
This table defines the different animations models can have.
????
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Name | String | |
3 | Weaponflags | Integer | 0: weapon untouched/non-affected; 4, 16: weapon puts back automatically(either somehow different ?); 32: pull weapons out during animation. |
4 | Bodyflags | Integer | Flags of some sort. |
5 | Flags | Integer | |
6 | Unknown | Integer | 2.* only. |
6 | Fallback | iRefID | The animation, preceeding this one. |
7 | BehaviorID | Integer | Same as ID for normal animations. (WotLK) |
8 | BehaviorTier | Integer | 0 for normal, 3 for fly. (WotLK) |
6.0.1.18179
struct AnimationDataRec { uint32_t m_ID; stringrefⁱ m_Name; uint32_t m_Flags; foreign_keyⁱ<uint32_t, &AnimationDataRec::m_ID> m_Fallback; uint32_t m_BehaviorID; uint32_t m_BehaviorTier; };
7.0.1.23717
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Name | String | |
3 | Flags | Int | |
4 | Fallback | iRefID | The animation, preceeding this one. |
5 | BehaviorID | Integer | Same as ID for normal animations. (WotLK) |
6 | BehaviorTier | Integer | 0 for normal, 3 for fly. (WotLK) |
Synric 12th July 2016