DB/AnimationData: Difference between revisions
Jump to navigation
Jump to search
Line 12: | Line 12: | ||
== Structure == | == Structure == | ||
Column Field Type Notes | '''Column Field Type Notes''' | ||
1 ID Integer | 1 ID Integer | ||
2 sRefCon String Action performed. | 2 sRefCon String Action performed. | ||
3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this. | 3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this. | ||
4 Unknown BitMask* Flags of some sort. | 4 Unknown BitMask* Flags of some sort. | ||
5 Unknown Integer* | 5 Unknown Integer* | ||
6 Unknown Integer* | 6 Unknown Integer* | ||
7 iRefID_AnimationData Integer Animation that preceeds this one. | 7 iRefID_AnimationData Integer Animation that preceeds this one. |
Revision as of 19:58, 22 July 2007
Header Info
Records...................212 Fields......................7 Record Size................28 String Block Size........2327
Structure
Column Field Type Notes 1 ID Integer 2 sRefCon String Action performed. 3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this. 4 Unknown BitMask* Flags of some sort. 5 Unknown Integer* 6 Unknown Integer* 7 iRefID_AnimationData Integer Animation that preceeds this one.