DB/AnimationData: Difference between revisions

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(New page: = Header Info = Records...................212 Fields......................7 Record Size................28 String Block Size........2327 == Structure == '''Column Field Type ...)
 
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== Structure ==
== Structure ==


'''Column Field Type Notes'''
Column Field Type Notes
1 ID Integer
1 ID Integer
2 sRefCon String Action performed.
2 sRefCon String Action performed.
3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this.
3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this.
4 Unknown BitMask* Flags of some sort.
4 Unknown BitMask* Flags of some sort.
5 Unknown Integer*
5 Unknown Integer*
6 Unknown Integer*
6 Unknown Integer*
7 iRefID_AnimationData Integer Animation that preceeds this one.
7 iRefID_AnimationData Integer Animation that preceeds this one.

Revision as of 19:57, 22 July 2007

Header Info

Records...................212
Fields......................7
Record Size................28
String Block Size........2327



Structure

Column Field Type Notes 1 ID Integer 2 sRefCon String Action performed. 3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this. 4 Unknown BitMask* Flags of some sort. 5 Unknown Integer* 6 Unknown Integer* 7 iRefID_AnimationData Integer Animation that preceeds this one.