DB/AnimReplacement
Jump to navigation
Jump to search
New in Cataclysm.
struct AnimReplacementEntry // sizeof(0x10) { m_ID; // +0x0, size 0x4, type 0 m_srcAnimID; // +0x4, size 0x4, type 0 m_dstAnimID; // +0x8, size 0x4, type 0 m_parentAnimReplacementSetID; // +0xC, size 0x4, type 0 };