DB/AnimKit

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Revision as of 20:45, 16 April 2011 by Schlumpf (talk | contribs)
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New in Cataclysm.

struct AnimKitEntry // sizeof(0xC)
{
   m_ID; // +0x0, size 0x4, type 0
   m_oneShotDuration; // +0x4, size 0x4, type 0
   m_oneShotStopAnimKitID; // +0x8, size 0x4, type 0
};