DB/AnimKit
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New in Cataclysm.
struct AnimKitEntry // sizeof(0xC) { m_ID; // +0x0, size 0x4, type 0 m_oneShotDuration; // +0x4, size 0x4, type 0 m_oneShotStopAnimKitID; // +0x8, size 0x4, type 0 };
New in Cataclysm.
struct AnimKitEntry // sizeof(0xC) { m_ID; // +0x0, size 0x4, type 0 m_oneShotDuration; // +0x4, size 0x4, type 0 m_oneShotStopAnimKitID; // +0x8, size 0x4, type 0 };