BONE: Difference between revisions
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(Split this page off from M2/WotLK, following in the trend of the PHYS page.) |
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{{Template:SectionBox/VersionRange|min_expansionlevel=6}} | {{Template:SectionBox/VersionRange|min_expansionlevel=6}} | ||
.bone files are [[Chunk|chunked]] with an extra header. They are named "%s_%02d.bone" % (base_name, variant) for models with sequence 808 present. | .bone files are [[Chunk|chunked]] with an extra header. They are named "%s_%02d.bone" % (base_name, variant) for models with sequence 808 present, one file per variant of that sequence. | ||
=Header= | =Header= |
Latest revision as of 20:54, 8 April 2020
.bone files are chunked with an extra header. They are named "%s_%02d.bone" % (base_name, variant) for models with sequence 808 present, one file per variant of that sequence.
Header
uint32_t unk; // ignored, shall be 1 (possibly version?)
BIDA
uint16_t bone_id[]; // count should be equivalent to number of FacePose (808) sequences - 1
BOMT
C44Matrixⁱ boneOffsetMatrices[]; // same count as BIDA, transformation matrix for the given bone