Alpha: Difference between revisions

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==MDX==
==MDX==
The old Model-Format, it's a lightly modified WC3-Modelformat.
The old Model-Format, it's a lightly modified WC3-Modelformat.
ChunkedStructure(sort of)
ChunkedStructure


'MDLX'
'MDLX' Identifier(no chunk size!)


'VERS' 0x514
'VERS' 0x514 Version Chunk


'MODL'
'MODL':
        char Name[80];
char AnimationFileName[260];
float BoundsRadius;
Vector3D MinimumExtent;
Vector3D MaximumExtent;
int BlendTime;
char unk;//oO


'SEQS'
'SEQS'
array of:
    char Name[80];
    int IntervalStart;
    int IntervalEnd;
    float MoveSpeed;//only for animations were you move
    int Flags;                      //0 - Looping
                                      //1 - NonLooping
    Vector3D MinimumExtent;
    Vector3D MaximumExtent; 
    float Rarity;//?
    int SyncPoint;//?
    float BoundsRadius;//?
    int unknown;//?
    int PlaybackSpeed;//?


'GLBS'
'GLBS'
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'BONE'
'BONE'


'KGRT'
'KGRT' Animated geoset rotation


'WOQC'
'WOQC'


'KGSC'
'KGSC' Animated geoset scaling


'PIVT'
'PIVT'

Revision as of 18:46, 20 July 2009

This site contains information about the alphafiles

WDT

In the Alpha the ADTs and the WDT were just one big file with this structure:

'MVER': See the new files

'MPHD': "

'MAIN': "

'MDNM': Filenames Doodads

'MONM': Filenames WMOS

'MCIN': 256 Entries, so a 16*16 Chunkmap

'MTEX': See the new files

'MDDF': "

'MODF': "

'MCNK': contains Heightmap(?),MCLY and MCRF

WMO

Againg one big file: This is, what now is stored in the Rootfile

'MVER'

'MOMO'

'MOHD'

'MOTX'

'MOMT'

'MOGN'

'MOGI'

'MOPT'

'MOPR'

'MOLT'

'MODS'

'MODN'

'MODD'

'MFOG'

'MCVP'

And this is what now is stored in the Groupfiles

'MOGP'

'MOPY'

'MOVT'

'MONR'

'MOTV'

'MOLV'

'MOIN'

'MOBA'

'MODR'

'MOBN'

'MOBR'

'MOCV'

'MOLM'

'MOLD'

repeatet n-times, where n is the number of what now is groupfiles.

MDX

The old Model-Format, it's a lightly modified WC3-Modelformat. ChunkedStructure

'MDLX' Identifier(no chunk size!)

'VERS' 0x514 Version Chunk

'MODL':

       char Name[80];

char AnimationFileName[260]; float BoundsRadius; Vector3D MinimumExtent; Vector3D MaximumExtent; int BlendTime; char unk;//oO

'SEQS'

array of:
   char Name[80];
   int IntervalStart;
   int IntervalEnd;
   float MoveSpeed;//only for animations were you move
   int Flags;                       //0 - Looping
                                      //1 - NonLooping
   Vector3D MinimumExtent;
   Vector3D MaximumExtent;   
   float Rarity;//?
   int SyncPoint;//?
   float BoundsRadius;//?
   int unknown;//?
   int PlaybackSpeed;//?

'GLBS'

'MTLS'

'TEXS'

'GEOS'

'VRTX'

'UVAS'

'PTYT'

'PCNT'

'PVTX'

'GNDX'

'MTGC'

'MATS'

'BIDX'

'BWGT'

'BONE'

'KGRT' Animated geoset rotation

'WOQC'

'KGSC' Animated geoset scaling

'PIVT'

'CAMS'

'EVTS'

'KEVT'

'NRMS'