ADT/v22
Most likely temporary version. Do not bother implementing until final version is there. This is not used in current clients.
This document may not list all chunks.
AHDR: HeaDeR
- size: 0x40
DWORD // 22 DWORD vertices_x // 129 DWORD vertices_y // 129 DWORD chunks_x // 16 DWORD chunks_y // 16 DWORD[10]
AVTX: VerTeX
- size: may be variable. Its based on the header. header.vertices_x*header.vertices_y + (header.vertices_x-1)*(header.vertices_y-1) * 4 bytes (float).
A large collection of floats. Again with inner[(header.vertices_x-1)*(header.vertices_y-1)] and outer[header.vertices_x*header.vertices_y] vertices.
ANRM: NoRMals
- size: 0x18303 with 129,129 / 16,16, may be variable.
- 33025 * 3 bytes.
Like ADT/v18, these are triples of chars being a vector. 127 is 1.0, -127 is -1.0.
ATEX: TEXtures
- size: variable
Used for texture filenames. This is an array of chunks. There are as many chunks as there are textures used in this ADT tile.
ADOO: DOOdad
- size: variable
Used for M2/WotLK and WMO filenames. Both are in here. Again, an array of chunks with a chunk for every filename.
ACNK: ChuNK
- size: variable
This one is a bit like the MCNK one. There is an header for it, if the size is bigger than 0x40. If it has an header, its like this:
int indexX int indexY DWORD int areaId WORD DWORD[4] lowdetailtextureingmap WORD DWORD[7]
ALYR: LaYeR
- size: 0x20 or more.
This will include the alpha map if flags&0x100.
int textureID // as in ATEX int flags DWORD[6]
AMAP: alpha MAP
- optional. size: variable (?)
most likely like the old one.
ASHD: SHaDow map
- optional. size: 0x200 (?)
most likely like the old one.
ACDO: Chunk - Definitions of Objects
- optional. size: 0x38
Doodads and WMOs are now both defined here.
int modelid // as in ADOO float position[3] float rotation[3] float scale[3] float uint uniqueId DWORD[] // name / doodadsets?