DB/AnimKitPriority
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New in Cataclysm.
struct AnimKitPriorityEntry // sizeof(0x8) { m_ID; // +0x0, size 0x4, type 0 m_priority; // +0x4, size 0x4, type 0 };
New in Cataclysm.
struct AnimKitPriorityEntry // sizeof(0x8) { m_ID; // +0x0, size 0x4, type 0 m_priority; // +0x4, size 0x4, type 0 };