DB/GroundEffectTexture
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GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.
Header Info
Records.................14797 Fields......................7 Record Size................28 String Block Size...........1
Original Structure
Column Field Type 1 ID Integer 2 Effect Doodad 1 Integer Reference to Column2 in GroundEffectDoodad.dbc 3 Effect Doodad 2 Integer Reference to Column2 in GroundEffectDoodad.dbc 4 Effect Doodad 3 Integer Reference to Column2 in GroundEffectDoodad.dbc 5 Effect Doodad 4 Integer Reference to Column2 in GroundEffectDoodad.dbc 6 Amount Integer (from 0 (Nothing) to 16 (doodads almost everywhere) 7 Unknown Integer
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