DB/Faction
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Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | reputationIndex | Integer | Each faction that has gainable rep has a unique number. All factions that you can not gain rep with have -1. |
3 | reputationRaceMask1 | BitMask | Mask of races using field 11 as base reputation |
4 | reputationRaceMask2 | BitMask | Mask of races using field 12 as base reputation |
5 | reputationRaceMask3 | BitMask | Mask of races using field 13 as base reputation |
6 | reputationRaceMask4 | BitMask | Mask of races using field 14 as base reputation |
7 | reputationClassMask1 | BitMask | Mask of classes using field 11 as base reputation |
8 | reputationClassMask2 | BitMask | Mask of classes using field 12 as base reputation |
9 | reputationClassMask3 | BitMask | Mask of classes using field 13 as base reputation |
10 | reputationClassMask4 | BitMask | Mask of classes using field 14 as base reputation |
11 | reputationBase1 | Integer[4] | -42000 - 42999 (0 neutral); used by races specified in mask in fields 3, 7 |
12 | reputationBase2 | Integer[4] | -42000 - 42999 (0 neutral); used by races specified in mask in fields 4, 8 |
13 | reputationBase3 | Integer[4] | -42000 - 42999 (0 neutral); used by races specified in mask in fields 5, 9 |
14 | reputationBase4 | Integer[4] | -42000 - 42999 (0 neutral); used by races specified in mask in fields 6, 10 |
15 | reputationFlags | Integer[4] | |
19 | parentFactionID | iRefID | Recursive. i.e. Undercity lists ID 67, which is Horde |
20 | parentFactionMod | Float[2] | |
22 | parentFactionCap | Integer[2] | |
24 | Name | Loc | Display name of the faction |
41 | Description | Loc | Seen in the reputation-GUI on click. |
https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.h
FACTION_FLAG_NONE = 0x00, // no faction flag FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client) FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE) FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
};
- --Tharo 06:03, 30 November 2008 (CET)
- --schlumpf_ 12:34, 30 November 2008 (CET)
- --Amaroth (talk) 10:24, 24 May 2015 (UTC)
6.0.1.18179
struct FactionRec { uint32_t m_ID; uint32_t m_reputationIndex; uint32_t m_reputationRaceMask[4]; uint32_t m_reputationClassMask[4]; uint32_t m_reputationBase[4]; uint32_t m_reputationFlags[4]; uint32_t m_parentFactionID; float m_parentFactionMod[2]; uint32_t m_parentFactionCap[2]; stringref m_name_lang; stringref m_description_lang; uint32_t m_expansion; uint32_t m_flags; uint32_t m_friendshipRepID; };