DB/SpellVisualKit
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This file is used to attach different spell effects from SpellVisualEffectName.dbc to certain points on the model. Each column corresponds to areas on a model such as hands, chest and base.
Header Info
Records..................2769 Fields.....................37 Record Size...............148 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 Unknown Integer spell type? 3 iRefID_AnimationData Integer Caster animation. 4 iRefID_SpellVisualEffectName Integer Visual effect over the head of the target. 5 iRefID_SpellVisualEffectName Integer Visual effect at chest of the target. 6 iRefID_SpellVisualEffectName Integer Visual effect at the base/ground of the target. 7 iRefID_SpellVisualEffectName Integer Visual effect at right hand of caster. 8 iRefID_SpellVisualEffectName Integer Visual effect at left hand of caster. 9 iRefID_SpellVisualEffectName Integer Visual effect of AOE spells/abilities. 10 Unknown Integer " 11 Unknown Integer " 12 Unknown Integer " 13 Unknown Integer " 14 Unknown Integer " 15 iRefID_SpellEffectCameraShakes Integer 16 Unknown Integer 17 Unknown Integer 18 Unknown Integer 19 Unknown Integer 20 Unknown Integer 21 Unknown Integer 22 Unknown Float Floats associated with SpellVisualEffectName.dbc? --> 23 Unknown Float " 24 Unknown Float " 25 Unknown Float* null 26 Unknown Float " 27 Unknown Float " 28 Unknown Float " 29 Unknown Float* null 30 Unknown Float " 31 Unknown Float " 32 Unknown Float " 33 Unknown Float* null 34 Unknown Float " 35 Unknown Float " 36 Unknown Float* " null 37 Unknown Float* " --> associated with SpellVisualEffectName.dbc?; null
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