DB/GroundEffectTexture
Jump to navigation
Jump to search
GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Effect Doodad 1 | iRefId | References to Column 2. |
3 | Effect Doodad 2 | iRefId | |
4 | Effect Doodad 3 | iRefId | |
5 | Effect Doodad 4 | iRefId | |
6 | Amount | Integer | from 0 (Nothing) to 16 (doodads almost everywhere) |
7 | Unknown | Integer |
Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"