DB/PvpDifficulty
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struct PvpDifficultyEntry // sizeof(0x18) { m_ID; // +0x0, size 0x4, type 0 m_mapID; // +0x4, size 0x4, type 0 m_rangeIndex; // +0x8, size 0x4, type 0 m_minLevel; // +0xC, size 0x4, type 0 m_maxLevel; // +0x10, size 0x4, type 0 m_difficulty; // +0x14, size 0x4, type 0 };