Talk:M2/Rendering: Difference between revisions
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(Created page with "== D3D11_BLEND == <syntaxhighlight lang="cpp"> typedef enum D3D11_BLEND { D3D11_BLEND_ZERO = 1, D3D11_BLEND_ONE = 2, D3D11_BLEND_SRC_COLOR...") |
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} D3D11_BLEND; | } D3D11_BLEND; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== 3.3.5a Shader Buffer Layouts == | |||
=== Vertex === | |||
* <tt>c28: vec4(?, ?, ?, textureWeight)</tt> | |||
* <tt>c29: vec4(animColor.rgb, ?)</tt> |
Revision as of 20:45, 28 November 2016
D3D11_BLEND
typedef enum D3D11_BLEND {
D3D11_BLEND_ZERO = 1,
D3D11_BLEND_ONE = 2,
D3D11_BLEND_SRC_COLOR = 3,
D3D11_BLEND_INV_SRC_COLOR = 4,
D3D11_BLEND_SRC_ALPHA = 5,
D3D11_BLEND_INV_SRC_ALPHA = 6,
D3D11_BLEND_DEST_ALPHA = 7,
D3D11_BLEND_INV_DEST_ALPHA = 8,
D3D11_BLEND_DEST_COLOR = 9,
D3D11_BLEND_INV_DEST_COLOR = 10,
D3D11_BLEND_SRC_ALPHA_SAT = 11,
D3D11_BLEND_BLEND_FACTOR = 14,
D3D11_BLEND_INV_BLEND_FACTOR = 15,
D3D11_BLEND_SRC1_COLOR = 16,
D3D11_BLEND_INV_SRC1_COLOR = 17,
D3D11_BLEND_SRC1_ALPHA = 18,
D3D11_BLEND_INV_SRC1_ALPHA = 19
} D3D11_BLEND;
3.3.5a Shader Buffer Layouts
Vertex
- c28: vec4(?, ?, ?, textureWeight)
- c29: vec4(animColor.rgb, ?)