DB/ItemVisuals: Difference between revisions
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| 6 || [[ItemVisualEffects.dbc|VisualEffect5]] || iRefID || | | 6 || [[ItemVisualEffects.dbc|VisualEffect5]] || iRefID || | ||
|} | |} | ||
==6.0.1.18179== | ==6.0.1.18179== |
Revision as of 00:08, 22 February 2016
These define sets of visual effects for enchantments.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | VisualEffect1 | iRefID | There are 5 attachment points in weapons. |
3 | VisualEffect2 | iRefID | These values assign them a specific effect. |
4 | VisualEffect3 | iRefID | The ItemVisualEffects-Database only holds filenames. |
5 | VisualEffect4 | iRefID | |
6 | VisualEffect5 | iRefID |
6.0.1.18179
struct ItemVisualsRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &ItemVisualEffectsRec::m_ID> m_Slot[5]; };