DB/SpellVisualKit: Difference between revisions
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20 Unknown Integer | 20 Unknown Integer | ||
21 Unknown Integer | 21 Unknown Integer | ||
22 Unknown Float | 22 Unknown Float Colormask converted from HEX to DECIMAL (can be used for caster or target color, or channeled spell effect color) | ||
23 Unknown Float " | 23 Unknown Float " | ||
24 Unknown Float " | 24 Unknown Float " |
Revision as of 02:50, 15 February 2015
This file is used to attach different spell effects from SpellVisualEffectName.dbc to certain points on the model. Each column corresponds to areas on a model such as hands, chest and base.
Header Info
Records..................7834 Fields.....................38 Record Size...............152 String Block Size...........1
Structure
struct SpellVisualKitEntry // sizeof(0x9C) { m_ID; // +0x0, size 0x4, type 0 m_startAnimID; // +0x4, size 0x4, type 0 m_animID; // +0x8, size 0x4, type 0 m_animKitID; // +0xC, size 0x4, type 0 m_headEffect; // +0x10, size 0x4, type 0 m_chestEffect; // +0x14, size 0x4, type 0 m_baseEffect; // +0x18, size 0x4, type 0 m_leftHandEffect; // +0x1C, size 0x4, type 0 m_rightHandEffect; // +0x20, size 0x4, type 0 m_breathEffect; // +0x24, size 0x4, type 0 m_leftWeaponEffect; // +0x28, size 0x4, type 0 m_rightWeaponEffect; // +0x2C, size 0x4, type 0 m_specialEffect; // +0x30, size 0xC, type 0 m_worldEffect; // +0x3C, size 0x4, type 0 m_soundID; // +0x40, size 0x4, type 0 m_shakeID; // +0x44, size 0x4, type 0 m_charProc; // +0x48, size 0x10, type 0 m_charParamZero; // +0x58, size 0x10, type 3 m_charParamOne; // +0x68, size 0x10, type 3 m_charParamTwo; // +0x78, size 0x10, type 3 m_charParamThree; // +0x88, size 0x10, type 3 m_flags; // +0x98, size 0x4, type 0 };
Column Field Type Notes 1 ID Integer 2 iRefID_AnimationData Integer Seems to be caster animation of some sort... 3 iRefID_AnimationData Integer Caster animation. 4 iRefID_SpellVisualEffectName Integer Visual effect over the head. 5 iRefID_SpellVisualEffectName Integer Visual effect at chest. 6 iRefID_SpellVisualEffectName Integer Visual effect at the base/ground. 7 iRefID_SpellVisualEffectName Integer Visual effect at right hand. 8 iRefID_SpellVisualEffectName Integer Visual effect at left hand. 9 iRefID_SpellVisualEffectName Integer Visual effect of AOE spells/abilities. 10 Unknown Integer Unknown 11 Unknown Integer " 12 Unknown Integer " 13 Unknown Integer " 14 Unknown Integer " 15 iRefID_SpellVisualEffectName Integer " 16 iRefID_SoundEntries Integer Sound effect associated with the visual effects. 17 iRefID_SpellEffectCameraShakes Integer 18 Unknown Integer 19 Unknown Integer 20 Unknown Integer 21 Unknown Integer 22 Unknown Float Colormask converted from HEX to DECIMAL (can be used for caster or target color, or channeled spell effect color) 23 Unknown Float " 24 Unknown Float " 25 Unknown Float* null 26 Unknown Float " 27 Unknown Float " 28 Unknown Float " 29 Unknown Float* null 30 Unknown Float " 31 Unknown Float " 32 Unknown Float " 33 Unknown Float* null 34 Unknown Float " 35 Unknown Float " 36 Unknown Float* " null 37 Unknown Float* " --> associated with SpellVisualEffectName.dbc?; null
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