DB/GroundEffectDoodad: Difference between revisions
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* exactly one batch | * exactly one batch | ||
* exactly one bone | * exactly one bone | ||
==0.5.3.3368== | ==0.5.3.3368, 1.12.1.5875== | ||
struct GroundEffectDoodadRec { | struct GroundEffectDoodadRec { | ||
uint32_t m_ID; | uint32_t m_ID; |
Revision as of 22:28, 1 October 2017
requirements to model
- one skin profile (view)
- exactly one texture
- exactly one batch
- exactly one bone
0.5.3.3368, 1.12.1.5875
struct GroundEffectDoodadRec { uint32_t m_ID; uint32_t m_doodadIdTag; stringref m_doodadpath; };
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Internal ID | Integer | Secondary ID, unique. Mostly a difference of one to ID. Removed around 3.2. |
2 | GroundModels | String | Models found in World\NoDXT\Detail\; *.MDL or *.MDX |
3 | flags | Integer | Mostly false. True on 26 WotLK doodads. New in 3.*. |
6.0.1.18179
struct GroundEffectDoodadRec { uint32_t m_ID; stringrefⁱ m_doodadpath; enum { probably_regard_wind = 1, // or push? idk dont_use_mccv = 2, // 0xFF7F7F7F instead }; uint32_t m_flags; float m_animscale; // only applied to models with a vertex > 0.5 (?) float m_pushscale; };