Click To Move: Difference between revisions
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Current: 3.1.0 - 0x1111080 | Current: 3.1.0 - 0x1111080 | ||
Legacy: | Legacy: | ||
3.1.3. - 0x011180A0 | |||
3.0.9.9551 - 0x011F20AC | 3.0.9.9551 - 0x011F20AC | ||
3.0.3.9183 - 0x011f0ff4 | 3.0.3.9183 - 0x011f0ff4 | ||
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0x78 = float Y move to | 0x78 = float Y move to | ||
0x7C = float Z move to | 0x7C = float Z move to | ||
==INTERACTION_DISTANCE== | ==INTERACTION_DISTANCE== |
Revision as of 11:18, 12 July 2009
The click to move function can be used to control your toon with the same funtion as... well.... "Click To Move" (click the ground and your toon walks there). This makes it possible to have wow do all the math for the movement and you just having to put in the commands. Not that the Interaction commands are limited, and that your toon must move before it can interact with a object. The interaction can happen to any object and npc so this can be used in a wide range of scenarios.
So to use click to move put in eighter a GUID or a Position. Then Set the interaction distance Then Set the Action Type After the action type is set your toon will automatically begin to walk
Click to move is also used when following a target.
If you put in a NPC GUID into the struc you will be able to follow NPC's or opposite faction alike.
Main Offset
Current: 3.1.0 - 0x1111080 Legacy: 3.1.3. - 0x011180A0 3.0.9.9551 - 0x011F20AC 3.0.3.9183 - 0x011f0ff4 3.0.2.9056 - 0x011EEFDC
Memory Click To Move Block by By Malu05 - 2007 Offset Type Description Additional Details 0x0 = float ? ? 0x4 = float TURN_SCALE Value determining the scale of the turn (only when turning more than 180 degrees?), 0x8 = float ? ? 0xC = float INTERACTION_DISTANCE Value determining how far from the targeted position the player should stop. 0x1C = INT ACTION_TYPE The action trigger. See details about Action Type Below. 0x20 = 8int InteractGUID 0x74 = float X move to 0x78 = float Y move to 0x7C = float Z move to
INTERACTION_DISTANCE
Type Distance Travel = 0,5 Attack and Loot = 3,66666650772095
ACTION_TYPES
INT MoveID 1 = Face Target (GUID) 3 = Stop? 4 = Walk to Assigned POS 5 = Move to + Interact (NPC ONLY) 6 = Loot 7 = Move to + Interact (OBJECT ONLY) 8 = ? 9 = ? 10= Attack Assigned POS 11= Attack GUID pos? 12= Walk + Rotate?