DB/ItemGroupSounds: Difference between revisions
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(New page: ==Header Info == Records....................24 Fields......................5 Record Size................20 String Block Size...........1 ==Structure== '''Column Field Type ''' ...) |
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Groups of sounds that are used for items. Just a database to get those fields out of the [[ItemDisplayInfo.dbc|display info]]. | |||
==Structure== | ==Structure== | ||
{| style="background:#FCFCFC; color:black" | |||
|- | |||
! width="80" | Column | |||
! width="180 " | Field | |||
! width="80" | Type | |||
! width="500" | Notes | |||
|- | |||
| 1 || ID || Integer || | |||
|- style="background:#F0F8FF;" | |||
| 2 || [[SoundEntries.dbc|Pickup]] || iRefID || Sounds used for these actions. | |||
|- style="background:#F0F8FF;" | |||
| 3 || [[SoundEntries.dbc|PutDown]] || iRefID || | |||
|- style="background:#F0F8FF;" | |||
| 4 || [[SoundEntries.dbc|Unknown]] || iRefID || | |||
|- | |||
| 5 || Unknown || NULL || | |||
|} | |||
==0.5.3.3368, 1.12.1.5875, 6.0.1.18179== | |||
struct ItemGroupSoundsRec { | |||
uint32_t m_ID; | |||
uint32_t m_sound[4]; // ITEMSOUNDTYPE | |||
}; | |||
enum ITEMSOUNDTYPE | |||
{ | |||
ITEMSOUND_PICKUP = 0x0, | |||
ITEMSOUND_DROP = 0x1, | |||
ITEMSOUND_USE = 0x2, | |||
ITEMSOUND_CLOSE = 0x3, | |||
NUM_ITEMSOUNDS = 0x4, | |||
}; | |||
[[Category:DBC]] | |||
[[Category:DBC_Alpha]] | |||
[[Category:DBC_Vanilla]] | |||
[[Category:3.0.2.8905]] | |||
[[Category:DBC_WotLK]] | |||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Latest revision as of 14:59, 3 October 2017
Groups of sounds that are used for items. Just a database to get those fields out of the display info.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Pickup | iRefID | Sounds used for these actions. |
3 | PutDown | iRefID | |
4 | Unknown | iRefID | |
5 | Unknown | NULL |
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct ItemGroupSoundsRec { uint32_t m_ID; uint32_t m_sound[4]; // ITEMSOUNDTYPE }; enum ITEMSOUNDTYPE { ITEMSOUND_PICKUP = 0x0, ITEMSOUND_DROP = 0x1, ITEMSOUND_USE = 0x2, ITEMSOUND_CLOSE = 0x3, NUM_ITEMSOUNDS = 0x4, };