DB/Weather: Difference between revisions
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This defines weather effect such as rain, snow and sandstorms. | This defines weather effect such as rain, snow and sandstorms. | ||
{{Template:Sandbox/VersionRange|min_expansionlevel=2}} | |||
==Structure== | ==Structure== | ||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" | ||
Line 11: | Line 12: | ||
|1 || ID || Integer || | |1 || ID || Integer || | ||
|- style="background:#F0F8FF;" | |- style="background:#F0F8FF;" | ||
|2 || [[SoundEntries.dbc| | |2 || [[SoundEntries.dbc|ambienceID]] || iRefID || The sound played when the weather is taking place. | ||
|- | |- | ||
|3 || | |3 || effectType || Integer || 1 = Rain, 2 = Snow, 3 = Sandstorm | ||
|- | |||
|cata || transitionSkyBox || Integer || | |||
|- | |- | ||
|4 || | |4 || effectColor || Float[3] || | ||
|- | |- | ||
|7 || effectTexture || String || Holds a texture for some effects. | |||
|7 || | |||
|} | |} | ||
'''*''' whenever i changed this field it actually faded whatever color i had to white..setting the value of this to 100 and the other two to 1.0 gave me very transclucent pale blue rain...i tried it several times, same each time...maybe i did it | '''*''' whenever i changed this field it actually faded whatever color i had to white..setting the value of this to 100 and the other two to 1.0 gave me very transclucent pale blue rain...i tried it several times, same each time...maybe i did it | ||
*--watcher, 00:08, 13 August 2007 | *--watcher, 00:08, 13 August 2007 | ||
==6.0.1.18179== | |||
struct WeatherRec { | |||
uint32_t m_ID; | |||
uint32_t m_ambienceID; | |||
uint32_t m_type; | |||
uint32_t m_effectType; // 0 : None, 1: Rain, 2: Snow, 3: Sand | |||
float m_intensity[2]; | |||
float m_transitionSkyBox; | |||
float m_effectColor[3]; | |||
{{Template:Type|stringref}} m_effectTexture; | |||
uint32_t m_soundAmbienceID; | |||
uint32_t m_windSettingsID; | |||
}; | |||
[[Category:DBC]][[Category:3.0.2.8905]] | [[Category:DBC]][[Category:3.0.2.8905]] | ||
[[Category:DBC_WotLK]] | |||
[[Category:DBC_WoD]] | |||
[[Category:6.0.1.18179]] |
Latest revision as of 12:54, 26 March 2018
This defines weather effect such as rain, snow and sandstorms.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | ambienceID | iRefID | The sound played when the weather is taking place. |
3 | effectType | Integer | 1 = Rain, 2 = Snow, 3 = Sandstorm |
cata | transitionSkyBox | Integer | |
4 | effectColor | Float[3] | |
7 | effectTexture | String | Holds a texture for some effects. |
* whenever i changed this field it actually faded whatever color i had to white..setting the value of this to 100 and the other two to 1.0 gave me very transclucent pale blue rain...i tried it several times, same each time...maybe i did it
- --watcher, 00:08, 13 August 2007
6.0.1.18179
struct WeatherRec { uint32_t m_ID; uint32_t m_ambienceID; uint32_t m_type; uint32_t m_effectType; // 0 : None, 1: Rain, 2: Snow, 3: Sand float m_intensity[2]; float m_transitionSkyBox; float m_effectColor[3]; stringrefⁱ m_effectTexture; uint32_t m_soundAmbienceID; uint32_t m_windSettingsID; };