DB/Faction: Difference between revisions
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(Added current rep flags & fixed up page some.) |
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Much information can be located in the source file of "..src\server\game\\Reputation\ReputationMgr.h". | |||
==0.5.3.3368== | ==0.5.3.3368== | ||
struct FactionRec { | struct FactionRec { | ||
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FACTION_FLAG_NONE = 0x00, // no faction flag | FACTION_FLAG_NONE = 0x00, // no faction flag | ||
FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) | FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) | ||
Line 83: | Line 82: | ||
FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag | FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag | ||
== Version - 10.2.7 (Updated 5/19/24) - ReputationFlags({{Template:Sandbox/PrettyVersion|expansionlevel=10}})== | |||
{| class="wikitable sortable" | |||
|- | |||
! Flag !! Attribute String !! Bitmask !! Comments | |||
|- | |||
| 1 || None || 0x0000 || 1 - No faction flag. | |||
|- | |||
| 2 || Visible || 0x0001 || 2 - Makes visible in client (set or can be set at interaction with target of this faction). | |||
|- | |||
| 4 || AtWar || 0x0002 || 3 - Enable the at-war flag in the client. Player-controlled (except the opposition faction always has a war state), this flag is only set on initial creation. | |||
|- | |||
| 8 || Hidden || 0x0004 || 4 - Hidden faction from the reputation pane in the client (players can gain reputation, but this update is not sent to the client). | |||
|- | |||
| 16 || Header || 0x0008 || 5 - Display as header in UI. | |||
|- | |||
| 32 || Peaceful || 0x0010 || 6 - Cannot set the at-war flag with this faction. | |||
|- | |||
| 64 || Inactive || 0x0020 || 7 || Player-controlled (CMSG_SET_FACTION_INACTIVE). | |||
|- | |||
| 128 || ShowPropagated || 0x0040 || 8 - Unknown. Possibly related to children's factions of parents. | |||
|- | |||
| 256 || HeaderShowsBar || 0x0080 || 9 - Header has its own reputation bar. | |||
|- | |||
| 512 || CapitalCityForRaceChange || 0x0100 || 10 - Unknown. Likely the respective capital city to send a player after a race or faction change. | |||
|- | |||
| 1,024 || Guild || 0x0200 || 11 - Unknown. Possibly related to guild perks (and guild titles previously). | |||
|- | |||
| 2,048 || GarrisonInvasion || 0x0400 || 12 - Unknown. Added after version 6.0.1+ in relation to garrisons. | |||
|} | |||
==6.0.1.18179== | ==6.0.1.18179== |
Revision as of 08:02, 19 May 2024
Much information can be located in the source file of "..src\server\game\\Reputation\ReputationMgr.h".
0.5.3.3368
struct FactionRec { uint32_t m_ID; uint32_t m_reputationIndex; uint32_t m_reputationRaceMask[4]; uint32_t m_reputationClassMask[4]; uint32_t m_reputationBase[4]; langstringrefⁱ m_name_lang; };
1.12.1.5875
struct FactionRec { uint32_t m_ID; uint32_t m_reputationIndex; uint32_t m_reputationRaceMask[4]; uint32_t m_reputationClassMask[4]; uint32_t m_reputationBase[4]; uint32_t m_reputationFlags[4]; uint32_t m_parentFactionID; langstringrefⁱ m_name_lang; langstringrefⁱ m_description_lang; };
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | reputationIndex | Integer | Each faction that has gainable rep has a unique number. All factions that you can not gain rep with have -1. Max value 127. |
3 | reputationRaceMask1 | BitMask | Mask of races using field 11 as base reputation |
4 | reputationRaceMask2 | BitMask | Mask of races using field 12 as base reputation |
5 | reputationRaceMask3 | BitMask | Mask of races using field 13 as base reputation |
6 | reputationRaceMask4 | BitMask | Mask of races using field 14 as base reputation |
7 | reputationClassMask1 | BitMask | Mask of classes using field 11 as base reputation |
8 | reputationClassMask2 | BitMask | Mask of classes using field 12 as base reputation |
9 | reputationClassMask3 | BitMask | Mask of classes using field 13 as base reputation |
10 | reputationClassMask4 | BitMask | Mask of classes using field 14 as base reputation |
11 | reputationBase1 | Integer[4] | -42000 - 42999 (0 neutral); used by races specified in mask in fields 3, 7 |
12 | reputationBase2 | Integer[4] | -42000 - 42999 (0 neutral); used by races specified in mask in fields 4, 8 |
13 | reputationBase3 | Integer[4] | -42000 - 42999 (0 neutral); used by races specified in mask in fields 5, 9 |
14 | reputationBase4 | Integer[4] | -42000 - 42999 (0 neutral); used by races specified in mask in fields 6, 10 |
15 | reputationFlags | Integer[4] | |
19 | parentFactionID | iRefID | Recursive. i.e. Undercity lists ID 67, which is Horde |
20 | parentFactionMod | Float[2] | |
22 | parentFactionCap | Integer[2] | |
24 | Name | Loc | Display name of the faction |
41 | Description | Loc | Seen in the reputation-GUI on click. |
FACTION_FLAG_NONE = 0x00, // no faction flag FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client) FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE) FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
Version - 10.2.7 (Updated 5/19/24) - ReputationFlags()
Flag | Attribute String | Bitmask | Comments | |
---|---|---|---|---|
1 | None | 0x0000 | 1 - No faction flag. | |
2 | Visible | 0x0001 | 2 - Makes visible in client (set or can be set at interaction with target of this faction). | |
4 | AtWar | 0x0002 | 3 - Enable the at-war flag in the client. Player-controlled (except the opposition faction always has a war state), this flag is only set on initial creation. | |
8 | Hidden | 0x0004 | 4 - Hidden faction from the reputation pane in the client (players can gain reputation, but this update is not sent to the client). | |
16 | Header | 0x0008 | 5 - Display as header in UI. | |
32 | Peaceful | 0x0010 | 6 - Cannot set the at-war flag with this faction. | |
64 | Inactive | 0x0020 | 7 | Player-controlled (CMSG_SET_FACTION_INACTIVE). |
128 | ShowPropagated | 0x0040 | 8 - Unknown. Possibly related to children's factions of parents. | |
256 | HeaderShowsBar | 0x0080 | 9 - Header has its own reputation bar. | |
512 | CapitalCityForRaceChange | 0x0100 | 10 - Unknown. Likely the respective capital city to send a player after a race or faction change. | |
1,024 | Guild | 0x0200 | 11 - Unknown. Possibly related to guild perks (and guild titles previously). | |
2,048 | GarrisonInvasion | 0x0400 | 12 - Unknown. Added after version 6.0.1+ in relation to garrisons. |
6.0.1.18179
struct FactionRec { uint32_t m_ID; uint32_t m_reputationIndex; uint32_t m_reputationRaceMask[4]; uint32_t m_reputationClassMask[4]; uint32_t m_reputationBase[4]; uint32_t m_reputationFlags[4]; uint32_t m_parentFactionID; float m_parentFactionMod[2]; uint32_t m_parentFactionCap[2]; langstringrefⁱ m_name_lang; langstringrefⁱ m_description_lang; uint32_t m_expansion; uint32_t m_flags; uint32_t m_friendshipRepID; };