DB/WorldSafeLocs: Difference between revisions
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Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here. | Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here. | ||
==0.5.3.3368== | |||
struct WorldSafeLocsRec { | |||
uint32_t m_ID; | |||
uint32_t m_continent; | |||
float m_locX; | |||
float m_locY; | |||
float m_locZ; | |||
{{Template:Type|stringref}} m_AreaName_lang[8]; | |||
uint32_t m_AreaName_flag; | |||
}; | |||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' |
Revision as of 16:05, 5 June 2016
Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.
0.5.3.3368
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_locX; float m_locY; float m_locZ; stringrefⁱ m_AreaName_lang[8]; uint32_t m_AreaName_flag; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer MapID 3 X Float X pos 4 Y Float Y pos 5 Z Float Z pos 6-22 sRefName String + Loc Name of the graveyard.
6.0.1.18179
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_loc[3]; float m_facing; stringrefⁱ m_areaName_lang; };